Rules for specific sports at CroreBet
These rules say how a sports bet is settled. Stakes and returns are in Indian rupees. Real-money betting is for adults aged 18 and over. If a market card states a different rule, the card applies to that market.
1. Basic terms
1.1. The operator is the sportsbook that accepts the bet and settles it under these rules.
1.2. A client is a person who has registered, accepted the terms, and is aged 18 or over.
1.3. A bet is an agreement on the result of an event the client does not take part in. The possible return is fixed when the bet is accepted.
1.4. The stake is the sum in INR placed on that bet.
1.5. The result is the official outcome used to settle the bet.
1.6. The odds multiply the stake to give the return if the selection wins.
1.7. Winnings are paid when the selection matches the result.
1.8. A single is one selection. The return is the stake multiplied by the odds of that selection.
1.9. A combo (accumulator) is two or more selections in one bet. Every selection must win. If one loses, the combo loses. The return uses the combined odds.
1.10. A system is a set of combos of the same size, each with the same stake. The return is the sum of the winning combos. If the odds on a selection run past two decimal places, the payout is rounded to the nearest hundredth.
1.11. Cash Out, where it is offered, replaces the original bet with a new return based on the match at that moment. It can be offered before the event or in play. The sportsbook may change or remove a Cash Out price. Accepting it closes the original bet.
1.12. A bet placed after the relevant moment in the event, or on a market that was left open in error, can be voided. The stake is returned.
2. Rules for specific sports
2.1. Soccer
2.1.1. Match bets use the score after both halves, including stoppage time. Extra time and penalties count only when the market says so.
2.1.2. A corner that is awarded but not taken does not count.
2.1.3. An own goal is excluded from goalscorer, next goalscorer and player-to-score markets.
2.1.4. A player who has been on the pitch since kick-off, or since the latest goal, is eligible. Only players named in the match are listed.
2.1.5. If a goal is scored by a player who was not in the goalscorer list, bets on the listed players stand.
2.1.6. Goalscorer markets follow the official match record. Interval markets use the time the ball crosses the line, not the time of the shot. A corner interval uses the time the kick is taken. A card interval uses the time the referee shows the card.
2.1.7. Offside and penalty bets follow the referee’s decision, including a VAR review. A penalty that is awarded and then not taken is excluded.
2.1.8. Next scoring type: a free-kick goal must come directly from the free kick or corner and be credited to the taker. A penalty goal must come from the spot; a rebound does not count. An own goal is a goal into a team’s own net. A header needs the last touch with the head. A shot is any other part of the body. No goal means the period ends without a goal.
2.1.9. If the displayed score is wrong, or the clock is off by more than five minutes, bets struck in that period can be voided. A wrong team name voids the related bets.
2.1.10. Cards: a yellow card is 1, a red card is 2. A second yellow that becomes a red is not counted again, so one player can be responsible for at most 3 card units. Booking points are 10 for a yellow and 25 for a red, with a maximum of 35 for one player. Only cards in the 90 minutes count. Cards after the final whistle, and cards to coaches or substitutes who are not on the pitch, do not count.
2.1.11. If the competition changes the match format after betting opens, affected bets can be voided. A friendly that the referee ends before 80 minutes is void.
2.2. American football
2.2.1. A delay for weather does not settle the markets. Betting resumes when the match resumes.
2.2.2. Unless the market says otherwise, overtime is excluded.
2.2.3. A market left open on a wrong score that moves the odds can be voided. A game clock wrong by more than 89 seconds can void bets struck in that period.
2.2.4. A postponed NFL match is void unless it is played in the same NFL week (Thursday to Wednesday, local stadium time).
2.2.5. A wrong team name voids the related bets. Listed players are eligible. Next touchdown scorer is void if no further touchdown is scored.
2.3. Basketball
2.3.1. Unless the market says otherwise, settlement uses the score at the end of regular time. Overtime is excluded.
2.3.2. If the clock used for the odds is off by more than two minutes, related bets can be voided.
2.3.3. A market left open on a wrong score that moves the odds can be voided.
2.3.4. If overtime is played only to qualify a team, and regular time already had a winner, markets still use the score after four quarters.
2.3.5. “Race to X” and “who reaches X first, including overtime” are void if the game ends before X. For “will there be overtime”, a tie at the end of regular time is Yes, even if overtime is not played.
2.4. Tennis
2.4.1. If a player retires or is defaulted, unsettled bets are void.
2.4.2. A delay for rain or light leaves markets open. They settle when play resumes.
2.4.3. A penalty point from the umpire does not void bets on that game.
2.4.4. If the match ends early and a set or game was not finished, bets on that unfinished part are void. A wrong score that moves the odds can void bets struck while it was showing. A wrong player name voids the related bets.
2.4.5. A match tie-break counts as the third set where the market needs a third set. Each tie-break counts as one game.
2.5. Baseball
2.5.1. “Race to X” in an inning is void if the inning ends before X, including in extra innings.
2.5.2. “When will the match be decided” settles as extra innings if the score is level after 9. “Will there be overtime” is Yes in that case, even if extra innings are not played.
2.5.3. Standard match markets use 9 innings, or 8½ if the home team is already ahead. Extra innings count only when the market says so.
2.5.4. If the game is stopped and not resumed the same day, unsettled markets are void. A wrong score that moves the odds can void bets struck in that period.
2.6. Handball
2.6.1. “Who scores X” is void if the match ends before X. The same applies if the match goes to a 7-metre shootout.
2.6.2. Unless the market says otherwise, totals use regular time only.
2.6.3. A displayed clock wrong by more than three minutes, or a wrong score that moves the odds, can void bets struck in that period.
2.7. Volleyball
2.7.1. A set bet is void if the set ends before the named point.
2.7.2. If the match is not completed, unsettled markets are void. A golden set is ignored.
2.7.3. A wrong score that moves the odds can void bets still open. Official point deductions apply only to markets that are still open.
2.8. Ice hockey
2.8.1. Unless the market is on a period, overtime or a shootout, settlement uses the score at the end of regular time.
2.8.2. If the match ends with a penalty shootout, one extra goal is added to the winner for markets that include overtime and the shootout.
2.8.3. A market left open after a goal or a penalty can be voided. A clock wrong by more than two minutes, or a wrong score, can void bets struck in that period.
2.9. Rugby union and rugby league
2.9.1. Unless the market says otherwise, bets use regular time only. Extra time and shootouts are excluded. Rugby league “regular 80 minutes” includes injury time and excludes extra time.
2.9.2. A market left open after a score change or a red card can be voided. A missing or wrong red card can void bets struck while it was wrong.
2.9.3. A clock wrong by more than two minutes, or a wrong team name, can void the related bets.
2.10. Badminton
2.10.1. A set bet is void if the set ends before the named point.
2.10.2. An unfinished match voids unsettled markets. A retirement voids unsettled markets.
2.10.3. A wrong score that moves the odds, or a wrong player name, can void the related bets. Point deductions apply only to markets still open.
2.11. Futsal
2.11.1. Unless the market says otherwise, settlement uses regular time. Extra time and penalties are excluded.
2.11.2. If play stops and resumes within 48 hours of the original start, bets settle on the final score. Otherwise unsettled bets are void.
2.11.3. A market left open after a goal, a red card or a penalty, a missing red card, a clock wrong by more than two minutes, or a wrong team name, can void the related bets.
2.12. Beach volleyball
2.12.1. A set bet is void if the set ends before the named point. An unfinished match voids unsettled markets.
2.12.2. A golden set is excluded. A retirement voids unsettled bets.
2.12.3. A wrong score that moves the odds can void bets struck in that period. Point deductions apply only to markets still open.
2.13. Bowls
2.13.1. A set or “race to X” bet is void if the end comes before that point.
2.13.2. A retirement or default voids unsettled bets.
2.13.3. A wrong score that moves the odds, or a wrong player name, can void the related bets.
2.14. Table tennis
2.14.1. A set bet is void if the set ends before the named point. An unfinished match voids unsettled markets.
2.14.2. A wrong score that moves the odds, a wrong player name, or a retirement, voids the related unsettled bets.
2.14.3. Point deductions apply only to markets still open. Bets already settled stay settled.
2.15. Snooker
2.15.1. If a player is disqualified or retires, unsettled markets are void. After a re-rack, markets already settled stay settled.
2.15.2. Fouls and free balls are excluded from “potted colour” markets.
2.15.3. A frame that starts and is not finished is void unless the result was already decided. An unfinished match voids unsettled markets.
2.15.4. A wrong score that moves the odds, or a wrong player name, can void the related bets.
2.16. Darts
2.16.1. An unfinished match voids unsettled markets.
2.16.2. A wrong score that moves the odds, or a wrong player name, can void the related bets.
2.16.3. Bets still open when the match is abandoned are void.
2.16.4. A bullseye counts as a red checkout where the market is on checkout colour.
2.17. Rugby sevens
2.17.1. Unless the market says otherwise, settlement uses regular time, including injury time. Extra time and shootouts are excluded. “Regular 14/20 minutes” means the scheduled 14 or 20 minutes plus injury time.
2.17.2. A market left open after a score or a red card, a missing red card, a clock wrong by more than one minute, or a wrong team name, can void the related bets.
2.18. Cricket
Limited-overs markets need at least 80% of the scheduled overs to be bowled in the relevant innings, unless the market was already settled or the innings ended because a team was all out, declared, or reached its target. If the reduction happens before the bet, and the new length is already known, the bet stands on that length.
In a drawn first-class match, bets are void if fewer than 200 overs have been bowled, unless the market was already settled. Runs off the bat count, whether or not the delivery was legal. Overthrows, byes, leg byes and extras do not count toward a batsman’s runs unless the market is on extras or the team total. Runs in a super over do not count toward match markets.
2.18.1. Match winner. Settled on the official result. If weather ends the match, the official result stands. If there is no official result, bets are void. A tie is a tie. Where the competition uses a super over or bowl-out to name a winner, that official winner is used. If the match is cancelled and not restarted within 36 hours of the advertised start, bets are void.
2.18.2. Double chance. Settled on the official result. A tie is a dead heat between the two tied selections. No official result voids the bet.
2.18.3. Draw no bet. A tie is settled as a dead heat, or the stake is returned where the market is two-way and excludes the draw. No official result voids the bet.
2.18.4. Tied match. Yes only when the official result is a tie. In first-class cricket a tie means the side batting second is bowled out for the second time with the scores level.
2.18.5. Most runs, most sixes, most fours. The team, or the innings named on the card. Sixes and fours off the bat count. A six or four in a super over does not. In first-class games only the first innings counts unless the card says otherwise.
2.18.6. Most extras and most run outs conceded. Wides, no-balls, byes and leg byes count as extras. If a no-ball also brings a run off the bat, the bat runs are not extras. A run out conceded is a dismissal of the fielding side’s opponent by a run out. Super-over extras do not count.
2.18.7. Highest opening partnership. Runs before the first wicket. If the batting side is all out, declares, or finishes its overs with no wicket down, the partnership is the total at that point. Retired hurt is not a wicket.
2.18.8. Top batsman. The highest individual score in the named innings. A player in the starting XI who does not bat scores zero and can still win if nobody scores. A concession substitute is not counted; the player they replaced keeps the score. A super over does not count. If two players tie, dead-heat rules apply.
2.18.9. Top bowler. The most wickets in the named innings. If two bowlers tie on wickets, the one with fewer runs conceded wins. If that is also a tie, dead-heat rules apply. A bowler who does not bowl, but was named in the XI for that innings, can still be settled on zero. Super-over wickets do not count.
2.18.10. Innings runs, fours, sixes, extras and run outs. Same counting rules as the match markets above, limited to the named innings. Retired hurt is not a dismissal.
2.18.11. A delivery. Runs off that delivery follow the card. A wide with extra runs is settled as the total added to the team. A free hit that is re-bowled because of an illegal delivery does not add the illegal delivery’s runs. For “runs in an over”, the over must be completed unless it was already settled. If the innings ends during the over, the over is complete unless bad weather stopped it, in which case unsettled bets are void. Extras in that over count when the market is on team runs.
2.18.12. Boundary or wicket in an over. Only a boundary off the bat counts as a boundary. Overthrows and extras do not. Any wicket counts, including a run out. Retired hurt does not. A batter timed out is out only if the previous ball is treated as the one that should have been faced.
2.18.13. Player markets. The batter must be in the starting XI, or the market is void. If a batter retires hurt and does not return, the score at retirement stands. If they return, later runs count. A line is judged when the bet is placed: if the player has already passed it, or is dismissed, the bet is void where the market requires them still to be batting.
2.19. Kabaddi
2.19.1. Match bets use the official full-time result, including any extra time named on the card. A raid or tackle market uses the official scorers.
2.19.2. If the match is not completed, unsettled markets are void unless the official result is already declared.
2.19.3. A wrong score that moves the odds can void bets struck while it was showing. All out, super raid and super tackle count only when the officials award them.
2.20. Squash
2.20.1. A set or point bet is void if play ends before that point.
2.20.2. A wrong score that moves the odds, a wrong player name, or a retirement, voids unsettled markets.
2.20.3. A penalty point awarded by the referee does not void bets on that game. Point deductions apply only to markets still open.
2.21. Aussie rules
2.21.1. Unless the market says otherwise, overtime is excluded. “Regular 80 minutes” includes injury time and excludes extra time.
2.21.2. A clock wrong by more than two minutes, or a wrong team name, can void the related bets.
2.22. Counter-Strike
2.22.1. Maps are settled on the official result. Overtime counts only when the market says so. A wrong fixture voids the related bets.
2.22.2. A walkover or retirement voids undecided markets. If a map is replayed because of a disconnect that is not a player’s fault, undecided markets on that map are void and the replay is a new map.
2.22.3. If the number of maps changes from the number offered, related bets can be voided.
2.23. Dota 2
2.23.1. The same replay, walkover and map-count rules as Counter-Strike apply.
2.23.2. First tower and first barracks use any official destruction. First blood and map winner use the official result. Aegis and Roshan markets follow the official log.
2.24. Greyhound, horse and harness racing
2.24.1. Bets settle on the official result declared by the racing authority on the day. A later disqualification or amended placings from the stewards on that day is used. A change on a later day is not.
2.24.2. In a dead heat, the stake is split across the runners that dead-heat, and each part is paid at the odds of that selection.
2.24.3. If a runner is withdrawn, win and place markets are reduced by a deduction. The shorter the withdrawn runner’s price, the larger the deduction. The figure used is the one shown on the market when the race is settled. The table below is an example of how to read a deduction, not a fixed tariff.
| Withdrawn runner’s price | Win deduction | Place deduction |
|---|---|---|
| 4.00 or longer | 5% | 2% |
| 2.50 to 3.99 | 15% | 8% |
| 1.80 to 2.49 | 30% | 15% |
| Shorter than 1.80 | 45% | 25% |
The market card shows the deduction that applies to that race. Where the card and this example differ, the card is used.
2.24.4. A bet accepted after the official start is void. If one leg of a combo is a late race bet, that leg is void and the other legs stand.
2.24.5. A wrong price posted in error can void the bets struck at that price. Non-runners are settled under the dead-heat and deduction rules above.
2.25. League of Legends
2.25.1. Map winner, first inhibitor and first tower use the official result. Any destruction counts for a tower market. Overtime is excluded unless the market says otherwise.
2.25.2. A wrong fixture, a walkover, or a change in the number of maps can void the related bets.
2.25.3. If a map is replayed because of a disconnect that is not a player’s fault, undecided markets on that map are void and the replay is settled on its own.